![]() This still wouldn't get into the area of holding back options (like not throwing hard kills at a 1/1, but that would be coverable in end of turn logic). Then anytime the player acts, consult the charts, see if you have anything to respond with, and act accordingly. protection, removal, counter, combat trick, etc.) and then all spells and effects with a category flag (similar types), and then draw up a chart of what responds to what (and a chart of its own for combat tricks). I think for this to work effectively, you'd need to flag each instant with what it can be used for (e.g. Land should be dropped immediately because resources up makes the opponent have to account for more risks (unless you're holding one or two back to inflate your hand and bluff threats, but that's well past the minimum level of intelligence expected from AI). All sorcery speed actions that will not affect combat should be played during your second main phase. ![]() So anything instant speed should be performed at the end of your opponent's turn or in response to something (generally one of the steps of combat or an opponent's spell). It's easy to state the general rule for when to do something - as late as possible without rendering it irrelevant. AI burns everything it can on its turn, often in a way that completely defeats the strategy of the deck the AI is piloting. Of course they can make PvE challenging with crap AI by just giving the opponent ridiculously overpowered stuff but I hope they are not going that way.Įven if they do that, they still need to improve the AI's approach to timing. Yeah, I really hope they are working on the AI - I was playing Magic 2014 during the free weekend and the difference between their AI and HEX's was huge. Their only downfall is the still ABYSMALLY stupid AI, which does stuff like tap your creatures during its own turn, or giant growth its creatures when it's not attacking. The starter deck challenges are a really neat concept with great rewards that make starter decks totally worth buying for a new player. Still, I'm sad pve seems sooooooo far away. Creating the pve cards (what the team that is creating the set 2 cards could be doing instead) is probably the LEAST of their problems when it comes to pve. I don't think it even really means pve is going to be delayed additional time. So in a way I can understand their decision. And that's not even counting legal fees!) OTOH if they need more money to keep developing the game, they need more money to keep developing the game (the game is taking years longer than they thought it would, naturally I expect they are running short of funds. So.set 2 looks like it's going to show up way before pve. There's no way in hell they are getting the massive amount of content necessary for pve (which is primarily why I backed!) ready before, say, Christmas. I would LIKE pve to come out before set 2. ![]() That seems like a tall order to complete by august, given their current rate of progress. ![]() I definitely think the game should enter open beta before set 2 comes out. Tunneling sounds more like a riff on Morph. ![]() Also tunneling is totally our own thing and not something we stole from Magic (unless it's like ninjitsu, in which case it's clearly different because. "You'll be able to socket two gems which is more than one socketable gem which is more than no socketable gems which is how many Magic: The Gathering has!. Ha, that even sounds written like they're looking over their shoulders at WotC's lawyers. You’ll find these new features and more coming this August from HEX Entertainment. Players are able to mix these new cards with all other sets, or play with Shattered Destiny alone. Your opponent won’t know what hit them when these surprise shock troops dig to the surface and wreak havoc on opposing forces.Īll of these new cards are a perfect complement to cards from the first set, Shards of Fate. Also, many Underworld troops will feature the Tunneling keyword. This set will feature cards that can be socketed with two gems at once, allowing players to further customize their cards in a way only a digital trading card game can. HEX: Shards of Fate is releasing its second card set, Shattered Destiny, in late summer 2014. ![]()
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